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August 20, 2014

Ensign Pikov Andropov reporting: Interstellaria reveals new features

Coming in hot.

Coming in hot.

Here’s a true story you can use to delight your friends down the pub or stall for time in your next hostage negotiation: the iconic transporters in the original Star Trek were a cost-saving measure. It was originally planned that the Enterprise would land on the planets it visited, but building additional sets and matte paintings to show Big E on the ground was another big cost for a show that was already prohibitively expensive to film. That’s why Gene Roddenberry and Co. came up with a magical sci-fi whatsit to be able to check out the planet-of-the-week without making CBS executives want to self-harm.

Our man Coldrice has been labouring away on Interstellaria over the past year, and he has no martini-swilling CBS executives to coddle — so the latest feature he’s revealed is planetary landings.

It’s been a while since we last talked about Interstellaria. This is a hugely ambitious game that looks like Terraria if it had been produced by the makers of Starflight. The game will feature a huge universe of hand-crafted planets to explore with your customised crew and ship, while you negotiate and trade with friendly aliens and tangle with hostile ones. It looks extraordinary, though it’s still a long way away — Coldrice deemed the latest release to be Alpha 0.4, and he told me that there’s still a long way to go before launch.

Interstellaria is planned to be out next year sometime on iOS and Android, some time after the desktop release. New video and more gifs after the jump. Keep tabs on the project on its official website.

These are gifs — click on them to animate.

The cephalopod pod.

The cephalopod pod.

Afrika Bambaataa's favourite ship.

Afrika Bambaataa’s favourite ship.

What's in the box?

What’s in the box?

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