These characters are so two-dimensional.
Such an interesting batch of releases tonight — most of them wild cards that I haven’t played yet. The big release this week has been and gone (Galaxy Trucker, which Dave reviewed on Monday), and there’s some other notable stuff already available right this second like Tin Man’s Fire*Wolf and Gulf War veteran’s tale Pry.
But if your electronic boots aren’t already filled with App Store loot, there’s more games coming later this evening. I’ll tell you about the one that I’ve played and we can look at all the other stuff together. Pour yourself a drink and meet me after the jump.
Last week we caught our first glimpse of Card Dungeon, an iOS game that bears an uncanny resemblance to popular browser-based (and mobile-bound) RPG Card Hunter/Loot & Legends. I’ve spent a little time with this one and the games play very, very differently from one another.
Card Dungeon’s got a pretty clever conceit at its core. Your hero is a dungeon explorer (aren’t they all) who wields three cards that grant him powers — they can be magic spells, melee and ranged attacks, creature summoning. Each time you use a card, it wears down a little and eventually crumbles into dust. You can find new cards in chests and on the unfortunate beasts you smite, but you can never have more than three, so you’re often confronted with replacing an aging old favourite that still has some legs with a hot new unproven card of questionable merit. It’s like being a football GM, but with magic instead of Ryan Leaf.
I’ll have a full review of Card Dungeon in a couple of days. We were told this one was going to be out October 1st, though it doesn’t seem to be on the Kiwi App Store yet. I’ll update this when I hear back from the devs.
Gallic publishers BulkyPix are calling I am a Brave Knight “a voluntarily short experience”. Just like my military enlistment. You follow the life of a titular knight and his family, who all look like the cast of Thomas Was Alone after a trip to the studio’s wig department.
I am a Brave Knight is out at midnight on iOS for $1, and it’ll be on Android tomorrow.
I’d never heard of Naal Forsa before this morning, but it’s got my attention. This is a sci-fi fleet RTS where you can jump into your ships’ cockpits and play it as a shooter if you choose. The graphics are rudimentary but it’s a very neat idea, and it’s got support for iOS controllers if you’ve got one of those contraptions.
Naal Forsa is free to try — I presume there’s some kind of paid unlock to get the rest of the content. iOS Universal.
Long-time PT heads may recall Clancy’s review of All Glory to the Pixel King last year, an opus which ranks in my top 3 favourite Clancy reviews of all time. AGttPK was a turn-based 8-bit tactical game that Clancy labelled “tactical horticulture”, as you were tasked with building (and tending the greenery of) a base as well as defending the titular monarch.
Tonight brings us the sequel to that game: The Magnificent Pixel Dynasty flips the script on the original and has you busting through shrubbery to commit regicide with a troop of upgradeable, customisable soldiers. Looks interesting, and I have obviously dispatched Clancy to evaluate it.
The Magnificent Pixel Dynasty is out at midnight and it’s free. iOS Universal.
Tactical horticulture is back.
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