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November 12, 2014

What an Asimov-hole: Trouble With Robots is a CCG with real-time battles

"The 600 series had fake beards. We spotted them easy, but these are new. I had to wait until he sang a viking shanty before I could zero him."

“The 600 series had fake beards. We spotted them easy, but these are new. I had to wait until he sang a viking shanty before I could zero him.”

Confession: I’ve played several titles in the oft-maligned Mega Man Battle Network series. Enjoyed, even, and without the lifelong curse of perpetual prepubescence that some researchers have associated with long-term Rockman.EXE exposure. My apologies, then, if Trouble With Robots–a collectible card game with real-time scrums passably resembling Battle Network or (by the developers’ own suggestion) the more recent Ironclad Tactics–has me looking back fondly on a certain game within a game.

Instead of a fan-baiting piece of meta-fiction, though, Trouble With Robots is the upcoming port of Digital Chestnut’s PC title of the same name (barring one “the”), and like the desktop version concerns a typical fantasy world invaded by automatons–presumably of the troublesome variety. While it looks like players don’t directly control their armies, not even to the point of choosing where summoned troops appear, a quick perusal of some of the cards leaked in promotional materials is heartening; of special interest are cards which can be played for immediate benefits or kept in your hand to modify how other cards function. However, a developer-led gameplay video–of the tutorial levels, admittedly–suggests that battles might largely involve waiting for the right moments to drop cards, as opposed to the gradual construction and culmination of plans one expects in a CCG.

We’ll keep an eye out for Trouble With Robots when it drops on November 27th as a free-to-play, according to publisher Play-Asia. Transmission from Cyberdyne Systems after the jump.

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