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December 17, 2014

Beta quadrant: Space Empires 4X is on a shakedown cruise for iPad

We know nothing about them, their language, their history or what they look like. But we can assume this. They stand for everything we don't stand for. Also they told me you guys look like dorks.

We know nothing about them, their language, their history or what they look like. But we can assume this. They stand for everything we don’t stand for. Also they told me you guys look like dorks. [Image by David Buchmann]

Our own Kelsey handed me a note the other day with part of GMT’s monthly newsletter clipped out. The missive from the board game publishing giants included a paragraph that will be of interest to a fair few of you.

Our digital team developing Space Empires for iPad is getting close to the point where they’ll need an initial batch of testers.

We first caught wind of Space Empires for iPad in August of 2013, when it was revealed alongside a slew of other titles in the works including nocturnal aerial combat game Nightfighter and naval donnybrook card game Pacific Typhoon. Alongside those, GMT have engaged board game conversion nonpareils Playdek to make the virtual version of their flagship title Twilight Struggle, which cannot get into my hands fast enough. GMT have got it all going on, basically.

Space Empires 4X (no relation to the classic–abandoned?–PC series of the same name) is exactly what it says on the tin — a meaty sci-fi empire-building game for one to four players. This is still an under-exploited genre on mobile: the best stuff in the category is very good (Starbase Orion, Eclipse) but there’s no dominating 800-pound cybergorilla. Let’s see what GMT can do.

post from sitemap

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