Rajesh founded India’s first games company, Dhruva Interactive, in 1997 and is acknowledged as a pioneer of the games industry in India. Dhruva, now in its 17th year of business, is India’s leading games company providing __game development and content production services to the global video games industry, with 300 people spread across console, social, and mobile segments.
Dhruva’s clients include Capcom, Disney, EA, Microsoft, Sony, and Zynga.
Shailesh Prabhu is an Indie __game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.
7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.
The Indian mobile games market is one so often defined by its potential for the future, that one rarely takes the time to step back and reflect on the progress it's already made.
But with 2016 drawing to a close, now seems like a good time to take stock of what's been an eventful year for mobile games in India.
Taking stock
So what have been 2016's defining moments for mobile games in India?
Are the market and industry beginning to show signs that they are coming of age, or does the Indian mobile market remain one mired in infrastructural complications preventing it from reaching the next level?
PocketGamer.biz has dug around and spoken to those making the industry tick in an effort to find out exactly how much progress has been made in 2016, and how the events of the year will impact the industry in years to come.
Click here to view the list »
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