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February 28, 2017

Chartboost sees 123% better conversion rates with new interactive 'Playables' ad campaigns Related Articles Comments Login to to leave a comment Or click here to register Top Stories Events Games Industry Jobs Popular Stories Latest User Comments Videos PGBiz on Facebook PGbiz Staff About Us Steel Media Network

Mobile ad platform Chartboost has doubled down on its commitment to interactive ads with the launch of its new Playables campaigns.

The ads will allow players to sample a small portion of a __game directly within another app. The ads are designed to load quickly and allow users to exit at any time rather than forcing them to reach a certain point in the ad.

The ads have already shown a 123% increase in conversions over static ads and a 26.7% increase in D7 retention for the games across all genres.

Growing Madness

One case study using developer Product Madness saw an overall increase of 70% in conversion rates for its advertised __game over static ads.

"We want the first experience someone has with a Product Madness game to be instantly engaging and fun. This can be a challenge with static or video – it's a passive experience," said Patrick Witham, Director of UA at Product Madness.

"Now with Chartboost's interactive playable ads, the player gets a taste in under 20 seconds so when they install we already know that they're engaged."

Chartboost's Playables are still in beta at present. Developers interested in using the ads for their games can contact Chartboost to work on releasing a Playables campaign.


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