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May 3, 2017

Review: Buccaneers, Bounty and Boom!

In Aristotle's estimation, all drama should possess unity of time. Meaning the action should unfold to its conclusion within a single day’s time. Running counter to this ancient guideline are all sorts of games, new and otherwise, whose sense of drama is only heightened by protraction. From the duel of wits offered by chess notation carried via snail mail to the bloodbath incongruously known as Diplomacy, many games have been played through extended correspondence. Play-by-mail became play-by-email or play-by-forum, and lest you think my praise of this trend is purely psychological, consider its unique strengths.

The slow, long-term format is a love-letter to player diplomacy and interaction. It gives you the breathing room to be diabolical and enough time to be perfect. Many games here offer the same agonizing slow-burn pleasure of the 4X genre: explore, expand, exploit, exterminate. In fact, longform games have enjoyed a bit of a renaissance with the introduction of modern offerings like Neptune's Pride or Subterfuge.

Buccaneers, Bounty and Boom! is the latest in this storied procession of slower games. It comes from Iron Helmet Games, makers of the aforementioned Neptune’s Pride. In Buccaneers, Bounty and Boom, you represent a group of goblin pirates seeking ever-greater glory and riches. Two to twelve players take asynchronous turns with a time-limit of 24 hours per turn. Optional but encouraged email notifications help dedicated players have a faster turnover, with players who fail to submit their moves before the deadline booted as AFK, then replaced by a AI.

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The __game is played on a hex-based board with two major terrain types. Land tiles consist of mountains, forests and plains. Sea tiles include fishing, open sea, or special resource space. Most of these spaces produce one of the game's nine resource. Three of these resources are commonly used and available: food, wood and metal. The last six are rare resources only produced on special sea spaces. Your towns will collect these resources each turn and can be upgraded several times to increase the yield by one of each space by per upgrade. Towns also make ships, which are the game's bread-and-butter. Ships are indispensable for both expansion and combat. They are cheap to produce and move one space per turn. When a ship moves from the sea onto a plains tile, it crashes and establishes a new town.

When a ship moves onto the same hex as an opponent's ship or town, combat takes place. There are only three stats for combat: attack, health and armor. Each turn, adjacent hostiles engaged in battle will deal their attack value in damage to the other's health. This is reduced by the armor value. Ships reduced to zero health are sunk; towns reduced to zero health are conquered by the attacking player. Ships and towns can upgrade each of their combat stats once per turn. Ships can hire one of fifteen special buccaneers as crew, each of which granting the ship a unique ability. Each costs a combination of two special resources, with the first on a ship costing one of each resource, the second two, and so on. Some abilities enhance movement, while others give combat or resource-collection bonuses. Still others have niche effects, like making the ship invisible to all but directly adjacent enemies. The game's economy allows for open trading between any and all players as well as a central market. Each resource has a buy- and sell-price at this market, with the prices in a 4:1 ratio.

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The scoring system in BBB is elegant and inspired. Each turn, three points are up for grabs for the best player in three categories. The categories are taken from the game's title, and help explain the alliteration. In the Buccaneers category, players vie for the highest total of buccaneer units, summed up anywhere they sit on the board. (Keep in mind that ships which become towns do not lose their Buccaneers; the crew are transferred to the town and automatically board any new ships produced here). Bounty goes to the player whose resource production has the highest value, measured in gold prices at the market. Boom goes to the player who has biggest cannon, i.e. the greatest sum of all town and ship attack values. If there is a tie in a category, no player scores its point. First to thirty points wins.

By calling itself a digital board game, BBB has done itself a small disservice. I can directly message a single player to coordinate battle plans or propose a mutually beneficial trade; most tabletop games prevent you from conducting such secret diplomacy through all but the most convoluted means. BBB is also about empire-management and big numbers, which requires much tabulation that has thankfully been automated. Good players will want to review their book-keeping, of course, but it's nice that my figures are prepared for my perusal rather than tabulated manually.

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The __game has good bones: its number-crunching and efficiency-race elements are complicated by the unavoidable social elements conflict of warfare and diplomacy. While the system seems transparent enough to theorycraft in a vacuum, any ideal build path is bound to be ruined by the collaboration with and competition against other players. Buccaneers are not nearly complex as a proper tech tree, but still manage to genuinely feel difficult and rewarding to acquire. Unfortunately all of these merits are marred by a slapdash, one-size-fits-all interface.

Players create and join games by creating an account, which synchronizes all information across all platforms. It's good that a decent, thoughtful game like BBB is available for play in many formats,from web-browser and Steam to Android and iOS. This game deserves a hearty community and dedicated following. Conversely, users deserve a BBB app without needless fiddliness or complication. I hate using four or more taps to upgrade and move a single ship, especially in a game as micromanagement-intensive as this. Sure, I have a whole day to make my move but that is no excuse. Even fundamental information such as resource production or relative attack totals is hidden away behind several menus, which then compare the player's total to a single enemy's instead of just ranking all players top-down.

The miniscule font on units makes reading their combat stats difficult, and pinching to zoom created weird glitches and tears that made me reboot the app to reset the display. In its current form, it is most pleasurable to play in-browser with a mouse to breeze through the turn's many actions. BBB is not a torture to play on mobile, but it is obvious how much of the interface was cloned from the desktop version thoughtlessly. I have great hopes for the future of this game, given time and an improved interface.

May 1, 2017

News by Numbers - May 1st, 2017

Welcome to this week's edition of News by Numbers, where we highlight some of the can't-miss mobile gaming news each and every week.

Apple Affiliate Program: 2.5% commission

The Apple Affiliate Program provides a small commission to websites and other content producers who refer users to apps and games on the App Store. Apple recently announced that it is slashing the commission for apps and in-app purchases from 7% to 2.5%. The rates paid for music, movies, books, and TV will remain unchanged.

2017 Google Play Awards: 5 nominees for Standout Indie

Google announced its nominees for the 2017 Google Play Awards last week. The "Standout Indie" category has five contenders, three of which have been reviewed on this site. Reigns is a case study of indie success, Kingdom: New Lands provides genre-bending, side-scrolling fun, and Mushroom 11 is a platformer worth playing. The winners will be announced May 18 at Google I/O.

Mushroom 11

Hearthstone: 6 tier-1 decks

Rotation and the addition of Journey to Un'Goro has definitely switched up Hearthstone's Standard environment. Tempo Storm produces the best metagame report out there (for any game) and has identified six different tier-one decks. Pirate Warrior is still on that list, but there was a stretch prior to rotation where it had far less company on the tier-1 list.

Osmos: 64-bit conversion

Osmos is a fun, beautiful, and relaxing game. Until recently, this iOS classic was on the 32-bit endangered-species list. Luckily, it sounds like the __game is being updated and looking for beta testers to help make sure the __game continues to be awesome.

Warbits: 1860 units

Warbits recently celebrated its one-year anniversary on the App Store and released a huge update. To celebrate they put the game on sale for $.99 for a limited time. Risky Lab, the makers of the game, posted some interesting data on the sale:

On average we sell about 25-35 units a day at $3.99
Day 1 of 99¢ sale moved 1860 units and peaked #138 in top paid apps. #12 in strategy.

— Risky Lab (@RiskyLab) April 20, 2017

That's quite a spike and a big influx of new gamers.

Meganoid: $6200 launch-period revenue

More behind-the-scenes sales info, this time from OrangePixel, the makers of the super-awesome Space Grunts and most recently Meganoid. Pascal, the one-man-dev-machine behind OrangePixel, posted this very candid blog post about the making of the game. It's definitely worth a read, especially if you're interested in games development. Long story short he spent about two months creating the game (backed by 13 years of experience to know exactly what he was doing) and made about $6200 on the game in its first 20 or so days on the market. About half of that came from iOS, with Android being the second-largest platform.

Meganoid

iOS 11: 187,000 obsolete apps

Commissions aren't the only thing Apple's slashing…it's a foregone conclusion at this point that they will be removing 32-bit support with iOS 11 this fall, which means any apps not updated to 64-bit will become unusable. According to app-analytics firm Sensor Tower over 187,000 apps will fade into obsolescence. That's 8% of the App Store. A huge majority of those apps are probably abandoned by devs and users alike and no great loss, though there are some classic games in jeopardy.

Mobile game Industry: $11,900,000,000 in Q1

Mobile gaming industry revenues continue to skyrocket with $11.9 billion earned in the first quarter of 2017 according to, once again, Sensor Tower. That's a 53% year-over-year increase from 2016, which certainly seemed bonkers at the time itself. Games are by far the biggest app money maker for both Apple, representing 80% of all 2017 revenue, and Google where games accounted for 90% of app revenue.

That's it for this week's round-up - if you want your news/announcement considered for next week's update, please don't hesitate to get in touch!

April 30, 2017

PT Guides: Like... Quick Games? You'll Love These!

There's nothing quite like sitting down to hours and hours of uninterrupted gaming. Well, there wouldn't be if you had the time. Much more often these days we grab what gaming time we can via our mobile devices while we wait in line for a burrito, in the checkout queue while grocery shopping, in the lobby at the dentist, or during a daily…uh… constitutional. For those times it is great to have a stable of what I like to call five-minute games. These are the games that you can pick up and play for 5-15 minutes and feel like you've made some kind of progress. The best of the genre are also playable for an hour or more when time permits. So, without further preamble, here are the best Pocket Tactics style five-minute games. Your mileage may, and probably will, vary so feel free to throw other options in the comments.

HALL OF (FIVE MINUTE) FAMERS

Card Crawl (iOS and Android)

Card Crawl is the quintessential five-minute title. Gameplay is a compelling Solitaire-like experience where you play against a dealer and must equip and use swords, shields, healing potions, and special items to defeat a series of monsters. The goal of a __game is to play through the entire deck of cards and survive. There is a huge amount of content between Normal, Constructed and Delve modes along with the Daily Dungeon and user-created scenarios in the Deck Merchant. As you play and win you gain currency which can be used to buy new cards. Deck creation is a lot of fun and completing Quests (basically achievements) can be quite a challenge. You can easily play a single __game in just a few minutes or string together as many as you'd like when more time is available. You can check out this five-star review for more on the game. Card Crawl is available on iOS and Android and is a must-have for fans of fun and quick tactical gaming.

Hoplite (iOS and Android) 

Released in early 2014, Hoplite is still my go-to recommendation for anybody looking for a great roguelike game. You play as an ancient warrior who has embarked on a hex-based quest to the underworld to recover the Golden Fleece. You must battle level after level of sword wielding, arrow firing, spell casting, bomb throwing demons equipped only with your trusty shield, spear, and a truly impressive long jump distance. The game's graphics are as Spartan as its theme, but the turn-based gameplay is full of really great tactical considerations, not the least of which is where you can move any given turn without losing one or more hearts (life). You can charge into enemies, throw your spear at ranged targets (though you'll have to retrieve it somehow), push targets away, or leap multiple squares away. Each level has a temple where you can regain life and acquire useful power-ups. A level of Hoplite can be completed in minutes, though recovering the Fleece, should you make it that far, will take significantly longer. The game earned five stars from this site back when it came out and is a can't-miss title for any fans of the genre.

Hoplite

Dream Quest (iOS)

Dream Quest is a deck-building, roguelike, dungeon delving, card battler where you explore level after level of randomly generated game world and slay monsters in Magic: The Gathering like duels. You pick one of thirteen different unlockable classes—each with unique cards and a different playstyle—and go adventuring. As you delve deeper and rack up the victories you level up and get gold which gives you access to more powerful cards and abilities as well as the opportunity to upgrade cards and thin out your deck by casting out your weakest cards. Losing means you die and have to start over in true roguelike fashion, although there are some persistent benefits across games. The art is pretty basic and frequently cited as a reason not to play. It was apparently created by the developers seven-year-old daughter so she could be involved in the project (check out the comments here for more on that). If you judge it based on the art alone you are doing yourself a disservice because Dream Quest's gameplay is fantastic. The choices you make matter and the deck-building strategy is surprisingly deep. You can play a full game of Dream Quest in under thirty minutes, though that can very easily be split that up into smaller chunks—a duel will take just a few minutes, for example. This is another of those games where you pay a couple bucks and get dozens of hours of entertainment. Simply put, Dream Quest is a no brainer for fans of Magic: The Gathering, deck-building games, and challenging tactical titles in general. If you don't own it you should rectify that immediately.

DQ Guide

SUPER (SONIC) STARS

Lost Portal CCG (iOS)

LP Guide

Lost Portal is a single-player, premium CCG that is wrapped in an RPG adventure. You pick a color affinity (White, Blue, Black, Red, or Green), build a deck, and head off on a quest to open long lost portals between towns. As you adventure you'll encounter and duel enemy spell casters. Much like Dream Quest, you'll gain XP and gold with which to acquire new cards and steadily improve your deck. Unlike Dream Quest if you die you just lose some gold but don't have to start over. Lost Portal offers an excellent opportunity to satiate any Magic: The Gathering or Hearthstone hungers to build decks and duel enemies without the need to buy a seemingly endless supply of boosters. The RPG touches, like ability scores that grant bonuses in duels, bring a lot of novelty to the experience as well. A duel will take just a few minutes and I've been sucked in to game sessions of several hours on many occasions, making this the best of both worlds. You can read my five-star review of Lost Portal and check out my interview with the developer for more info.

Solitairica (iOS and Android)

Many mobile games these days seem to mash multiple gaming mechanics together in an attempt to create something new. Take good old-fashioned Solitaire, for example, and blend in elements of a role-playing game and voila, you have Solitairica. The result is a thoroughly entertaining experience.

Solitairica is set in the goofy pun-heavy world of Myriodd. All of the hearts of the land have been taken by Emperor Stuck, a real buzzkill of a jerk, and it is your job to defeat Stuck and free the hearts of its hapless denizens. You can't just storm his creepy castle, however. To get at Stuck you must defeat a series of his minions at a game of combative Solitaire before they reduce your health to zero. If that happens it is game over and your heart joins Stuck's sick collection. You'll fight back by casting spells fueled by four flavors of energy—attack, defense, agility, and willpower—which you gain by clearing cards of the corresponding type. There are several different decks to unlock in Solitairica each based on a classic RPG class—Warrior, Wizard, Paladin, Bard, Monk, and Rogue. Each class specializes in two of these four energies and has their own spell specialties, which contributes to an amazing level of replay value. Games are quick, about two minutes each, and quite fun, especially once you get the hang of things. Be careful, though, this is another one that'll suck you in and make you wonder where the time went.

Reigns (iOS and Android)

In Reigns you play as the King, or rather as a string of kings as your dynasty flows forth through time. You are presented with decision after decision and can make one of two choices (usually yes or no) by swiping a card to the left or the right. Your goal is to prolong your reign, and dynasty, as long as possible by balancing the needs of four constituencies: the church, the people, the army, and the treasury. Each decision will make one or more of those groups happy, and one or more of them unhappy. You can preview the effect of any given decision by sliding one way and then other but not fully swiping. The decisions you make affect future options through algorithmic goodness. There are tons of different events that pop up—literally, the cards pop up one after another—and you'll make allies and enemies, fight wars and judge witches, permit the progress of science or the rise of the church, engage in politics of all kinds, and meet the Devil himself. Reigns also has all kinds of challenges that when accomplished unlock new cards and make for a lasting legacy for the king who achieved them. The gameplay is fast, intuitive, wholly unique, and super fun. You can very easily play in five-minute bursts here and there, or longer if you like. Heck, one reign can easily start and end while you wait in the grocery checkout line.

Dungeon Warfare (iOS and Android)

Do you like tower-defense games? If the answer is yes, and you don't own Dungeon Warfare, go get it now. It definitely deserves to be part of your collection. If you kind of maybe like the tower-defense genre you very well may dig the game anyway. In it you are the lord of a dungeon and have worked really hard to build up a pile of loot Scrooge McDuck style. Then along comes those greedy loot-seeking heroes and other sticky-fingered adventuring folk, you doubtlessly know the type. The "Keep Out" signs didn't work so you have moved on to setting deadly traps and mechanized weapons to, well, you know…slaughter them. Your goal is to kill them all, no way to sugar coat it. There's no diplomacy in tower (or dungeon) defense. Gameplay is fast, fun, and intuitive. Just drop your traps wherever you think they'll crunch, stab, or slice the most adventurers and watch 'em fall, hopefully. If twenty of the thieving wretches get by your well laid countermeasures it's game over. There's 26 upgradeable traps, 40 different levels, and 12 difficulty modes. So you get your money's worth with this one.

Space Grunts (iOS and Android)

Space Grunts is the perfect game for people who like to get an arcade action shoot 'em up fix without having to rely on fast-twitch reflexes. All of the action takes within the comfortable confines of a turn-based strategy game, but those turns are quick—under a second each—and combined with Space Grunt's explosive graphical style the action really does feel intense. You play as three different fighters, each with a different style, and go forth to blast aliens with a variety of different weapons. The design is very cleverly done and should appeal to turn-based strategy and action fans alike. Check out Tof's five-star review for more info and then pick this one up.

Imbroglio (iOS)

Imbroglio is a roguelike where you look to collect as many gems as possible in a constantly changing dungeon while being chased down by monsters. The game board is a four-by-four grid of tiles and on each turn you can move one tile or attack a monster. The game revolves around two types of life—red hearts and blue diamonds. Red monsters attack hearts, blue monsters attack diamonds, and your hero attacks either depending on the weapon depicted by the tile they are standing on. The key tactical consideration is making sure you are on the right weapon tile to attack a specific monster, which makes for some very compelling gameplay. As you play and collect gems you'll unlock new heroes with which to play as well as an option to edit the gameboard and customize what weapon tiles you want and where. Tof gave Imbroglio a well-earned five-star review and the game was made by the developer of 868-HACK (another five-star game worthy of this list) so there's a solid pedigree here.

Imbroglioguide

SOLID (QUICK) STARTERS

I Keep Having This Dream (iOS)

This nightmare-themed tile-placement game is one of the most underrated games of 2016. Gameplay is challenging, compelling, and pretty quick. Tof gave it four stars and it is well worth picking up.

Hero Emblems (iOS and Android)

This match-three combat game is a satisfyingly compelling twist on a played-out genre. You match symbols to fuel attacks for your quintessential RPG-style party as they take on monsters, and evil, and evil monsters. The story's pretty rote but who's in it for the story? Check out this four-star review for more.

Dungelot: Shattered Lands (iOS and Android)

This fast paced RPG is crammed full of monsters to fight, traps to avoid, magic items to acquire, and loot to…well, loot. There's plenty of content here and the game is great for five minutes or an hour.

Check out my four-star review for more.

Stencilsmith (iOS)

This tile-sliding game is like Threes, but with swords…and dragons. You combine tiles to craft tools and weapons and slay dragons. There are several modes of play and you can even create your own stencils for use in the game.

Do you need even more five-minute games? Of course you do. Who doesn't? Roguelikes are almost always good for quick play sessions, check out this guide for some great options. If there's a game you think also deserves a shout-out here, let us know in the comments below!

April 29, 2017

Review: Command & Colours: The Great War

Mention the word ‘Borg’ and many a geek’s ears will prick up with interest. Most will be reliving the assimilation of Star Trek’s Captain Jean-Luc Picard by the cybernetic Borgs. However, there will still be a select few whose first thoughts will turn towards renowned war __game designer Richard Borg. Mr Borg is best known for creating the commands and colours system. A system that has driven an array of immensely popular board games recreating battles across a range of periods from the dawn of military history, including feudal Japan, the Napoleonic era and most famously his Second World War epic Memoir ’44.

The commands and colours system condenses wargames into more manageable bite-sized chunks, significantly reducing the time it takes to play and the overall fiddliness . In The Great War players are dealt hands of command and combat cards and given a supply of HQ tokens. Command cards are used to move your troops, for instance an assault left card allows you to move all units on your left flank. By expending HQ tokens players can also use a combat card, these are usually modelled on actual events and tactics to give a sense of realism and historical accuracy.

There is the carrier pigeon card, for instance, which enhances communication to allow you to move extra units, or the charming lice card that infests an enemy unit. After movement, any active units that are within range of the enemy get to roll a bunch of dice with various different icons. The effectiveness of the rolled icons varies depending on such factors as range and terrain. Overall, it is a simplified system that doesn’t appeal to all war __game purists, but for the rest of us it is a chance to play soldiers without it becoming a lifelong endeavour.

Zoom in

On one side we have the German forces who usually have to hold on to a defensive position. On opposing side are the British and allied forces, doing their best to reach their objectives, often within a turn limit. The game begins with two non-historic introductory scenarios, followed by a series of 15 missions set in Loos (1915), The Somme (1916), and Vimy Ridge (1917). These scenarios can be tackled in any order. You win by earning a specific number of points by destroying enemy units and for controlling key strategic points on the map.

The crux of The Great War is trench warfare that makes for a game of attrition as you bombard your enemy with heavy artillery attacks and rake them with machine gun fire before even thinking about giving the order to go over the top. The setting isn’t going to be to everyone’s taste as there are no heroic cavalry charges or rumbling tanks corps. The only units available to either side are infantry, grenadiers, machine gunners and reserve artillery, which fire from off the board. The result is that there isn’t a whole lot of variety between the different scenarios - bring on the tanks! The game requires a fair amount of patience as trying to wear down entrenched enemy units is a slow process and initiating an assault too early is a recipe for disaster. Expect to spend an hour or so on each scenario. With the choice of playing as either side, the opportunity of winning extra medals and a decent AI opponent (that can be set at Lieutenant, General, or Field Marshal level), replay value is high.

Zoom out

Start playing the introductory scenario and it will come as a bit of a shock to discover that The Great War does not offer a tutorial. You are immediately thrown into the thick of the action and raw recruits, unfamiliar with the command and colours system, will have no other choice than to immerse themselves in the hefty and rather intimidating rulebook. Even those familiar with the system will struggle to come to grips with the game’s interface, which isn’t explained and so becomes a matter of trial and error. This isn’t helped by the fact that the controls feel as muddy as Flanders Fields and the information icon appears to do nothing at all.

To find out the strengths of a unit or features of a terrain type you don’t just tap the screen but have to also hold your finger down. This results in a range of frustrations when trying to gather information. Tap a unit and you often get information about the terrain type instead, or you can accidently cancel a unit’s movement when all you wanted to do was to check its statistics. Consequently, you find yourself endlessly having to exit the action to refer back to the rulebook. There are other concerns too: most worryingly, there were a few occasions when a combat card didn’t seem to work. I would say that when the original PC version was released the developers were quick to patch some bugs but there are still reports of the ‘Big Show’ and ‘Counter Attack’ cards not working correctly.

Cards

The maps scroll smoothly and allow the action to be viewed from overhead or zoomed-in to a forced 3D close-up perspective. The screen doesn’t centre to show battles so if you opt for a closer viewing point you will have to manually scroll the screen to keep up with the action. The dice animation is annoying since the dice bounce across the battlefield and take longer to settle than a class of five year olds on a windy day. Thankfully, I discovered that the animation could be switched off. Sadly there are no online options so if you want to battle a human opponent the only choice is face-to-face pass and play.

At every step the PC origins of The Great War are plain for all to see - it is obvious that the game hasn’t been optimised for smaller touchscreen devices. The fonts are tiny, the controls unresponsive and the graphics messy and indistinct. The Great War isn’t the first Richard Borg game to be converted to mobile formats, indeed the fantasy themed Battlelore received an impressive five star rated review way back in 2014. Battlelore still looks great and plays smoothly. In comparison, The Great War is shown up as a lazy conversion, with no real thought or effort made to fit the game to a mobile format. As mentioned, the game has a great pedigree and a real solid design. However, the numerous interface problems and steep learning curve means that you have to dig so deep to get it to the action, that you end up doubting if it was worth all the effort.

Out Now: Pizza in Valhalla Edition

Welcome to this week's Out Now, your gateway to the weekend. Lots of quality puzzle games hit the digital shelves this week along with a Viking in search of Valhalla and a pizza delivering ninja.

Topsoil (iOS and Android)

Topsoil is a shape-matching puzzle __game with a gardening theme. It serves up a steady stream of flowers and other plants that you must place in one of the squares of your garden. The goal is to group the same plants together so that when the shovel icon comes along you can harvest the whole group. You lose the __game when the board fills up and you can’t clear anymore plants. Topsoil is a high-score chaser and the more you clear the more points you get. Gameplay is further complicated by the fact that harvested squares change colors, and you can only match plants within the same color soil. It’s a challenging game with more tactical crunch than first meets the eye.

Baikoh (iOS and Android)

Baikoh is a word-smithing game with some Tetris-style pressure. You start the game with a bunch of lettered blocks on the game board and more continuously fall as the game goes on. You clear blocks and score points by spelling words. The game is lost if the blocks reach the top of the game board. Don’t let the pressure push you into errors, proper spelling is critical. Three failures in a row results in a punishment—a full row of letter-less blocks comes crashing down, cluttering up your game. This one worth a shot for any word-game aficionados, it’s free-to-play with optional ads. The game does have a store option with “soon” next to it, so it seems they will be selling something down the line as well.

Invert (iOS and Android)

In Invert your goal is uniformity—you want all of the tiles to be the same color. You do this by selecting a row or group of tiles to flip them to the opposite color. It’s harder than it sounds once you get deeper into the game, though gamers with good pattern recognition will likely excel at this one. Invert offers a couple different ways to play. You can go with the campaign mode which requires you to solve the puzzle in a certain number of moves, or, challenge mode where it is you versus the clock with no move limit.  

Zhed (iOS and Android)

An order-of-operations puzzler, Zhed is all about figuring how to fill in the tiles of a grid to a specific spot. Each level has squares with a number in them. The number represents how many other squares it can extend into and and fill in. It’s easier done than said and makes for interesting gameplay, especially as you advance in levels. Zhed is free-to-play with IAPs to buy hints. 

Die with Glory (iOS)

Tired of puzzles? Ok, how about this: Die With Glory is an adventure game where you must guide Sigurd, a Viking warrior, to Valhalla and the afterlife by helping him die gloriously. You’ve tracked the storied career of Sigurd, and the man has quite the resume, now he’s off for one last campaign. It’s the final chance to set in stone his worthiness to enter Valhalla…so long as he dies gloriously, that is and not, you know, as a result of some Darwin-award winning action. Die With Glory features seven locations, a decision/action tree that affects the story, and a comedic rather than dramatic style. There’s castles, armies of undead, rivers of lava, dragons, and time travel.

Antitype (iOS)

Borderleap--makers of Minimize, the Harmony series, and other games—are back with a new puzzle. Antitype is a word game and where you must decipher a pair of antonyms based on the clues provided. “Temperature” for example leads you to “hot” and “cold.” Figuring out the right words is only part of the trick, you must unscramble them as well. You do this by tapping on a letter. When you do, adjacent tiles move forward one letter of the alphabet. You can only advance letters a certain number of times before they become locked in place, so indiscriminate guessing won’t do here.

Ninja Pizza Girl (iOS)

Ninja Pizza Girl is a fast-action platformer based in a dystopian future where there is only one way to get a pizza delivered quick: underpaid teenage ninjas. The game tackles some serious topics through.

In a world where slums teeter on top of skyscrapers, where powerful mega-corporations exploit the poor and where quality pizza is hard to come by, Gemma must fight to keep her ideals, her family and their business intact in face of the most merciless enemies known to any teenage girl – other teenagers.

The jerk-potential of teenagers (and let’s face it, many adults) is well known. Bullying and self-esteem are serious parts of growing up and this game tackles it head on, which you don’t often see in a game.  This one is still mostly about the action, but if you like games with a positive message Ninja Pizza Girl is worth a look.

That's all for this week's edition of Out Now. Seen anything you think we've missed or played any of the above? Let us know in the comments! None of the above are currently scheduled for a full review, but keep your eyes peeled on the site for future content.