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September 11, 2014

DOOP or die: Tiny Trek must ship this year

Christmas boarding party.

Christmas (boarding) party.

Last week I talked to Chris Carson, the creator of Tiny Trek, one of our most-anticipated games of the year. The open-world procedurally-generated space exploration adventure has been in development since last year and Carson has posted sporadic progress reports on the page of his successful Kickstarter for the title. The game was originally planned for release in May — clearly Carson’s plan to turn back time by slingshotting around the sun in a captured Bird-of-Prey didn’t pan out. Sorry whales.

But Carson tells me that Tiny Trek will be released this year without fail — and there’s a good reason to believe him. “If I don’t have it done and submitted to Apple before the 24th of December I lose the name,” quoth Carson. “Hence, it must be done one way or another before then!”

So there it is. It’s Christmas or bust for Tiny Trek, or Carson will have to find a new name and start drumming up awareness for the title all over again. Carson knows how to ship a title when he needs to; his studio Gamesare has shipped about a dozen of them, including the minimalist iOS 4X Vincere Totus Astrum.

The game itself is looking good — there’s a real Starflight feel to the galaxy map that I particularly appreciate. Watch a gameplay video after the jump.

This is alpha footage from March.

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