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September 9, 2014

MUJO descends Mount Olympus, ascends App Store

Deity crush saga.

Deity crush saga.

Renowned Japanese tabletop game publishers Oink Games have launched their first iOS title this morning: MUJO, a mythologically-themed puzzle game that has been in soft-launch in Singapore and New Zealand for the last month. It’s out right now in New Zealand and will be releasing wherever you are at midnight, or at 11pm Eastern in the US.

I’ve toyed with it some this morning and I love almost everything about it. I love the clever tile-matching gameplay that’s unlike any match-3 I’ve played before.  I love the whimsical music that reminds me of Katamari Damacy. I love the colourful flat-design Greek gods and monsters. What’s the Greek pantheon doing in this game, anyway? There isn’t really a story or anything, it just seems like Oink’s designers resolved that if they were going to have unlockable heroes in their puzzle game they might as well be Olympian gods. I can get behind that.

I definitely don’t love that there’s consumable IAPs in a game that you’re also asked to pay for up front. I know Zeus likes to have things both ways but come on now — pick one or the other, Oink. The IAPs seem to be fairly innocuous so far, but I couldn’t not mention them to you.

MUJO is out worldwide and probably should be reviewed by Clancy. I shall have Hermes inform him.

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