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May 26, 2015

Ring of fire: The Ember Conflict coming next week

For all this conflict, the Ember Isles don't look so bad.

For all this conflict, the Ember Isles don’t look so bad.

Real time strategy and touchscreens go together about as well as mint and ice cream. Seriously, if you enjoy either, you’re a monster and you need to be stopped. The only RTS game on touchscreens that managed to not completely suck was Autumn Dynasty and its sequel, both of which turned out to be very good. So, it’s probably a good sign that upcoming RTS, The Ember Conflict uses those two games as its starting point.

The Ember Conflict will have you drawing lines across the battlefield, leading your armies into war. The really cool bit about Ember, however, is just how much you can customize your units before you send them into the meat grinder. There are over 60 different bits of gear you can outfit your units with, which allows you to tailor them to fit the kind of play style you prefer. Also, battles are only a couple of minutes long, so it should be a perfect fit for mobile.

Look for The Ember Conflict to come to iOS Universal on June 4th.  iPad trailer after the break.

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May 22, 2015

Future tech: There’s AAA mobile games on 2K’s roadmap

Nice view, Sid.

Now that’s what I call a feature window.

Of all the major game publishers, 2K have been the most faithful ally of the premium mobile game. That’s not to say Tammy Wynette faithful. There’s no shortage of free-to-play games coming from 2K studios, but unlike EA (who haven’t released a non-F2P game since you could smoke in restaurants), 2K have been stocking their stall with a lot of good old fashioned pay-once-get-a-game fare.

Not all of it has been brilliant, deathless stuff. Bioshock‘s controls (as we predicted) demanded too much juggling for a touchscreen, Civ Rev 2 was lacking in ambition and Starships wore out its welcome too quickly. But those are missteps I’m willing to overlook for XCOM and Ace Patrol. Of all the AAA publishing houses, only 2K seem to realize that there’s a big audience for traditionally-priced games on mobile devices.

And that strategy seems to be paying off. On their Q4 earnings call earlier this week, 2K’s parent company Take Two called out mobile as an area of excellence for the group and suggested that they’re in the mobile games fight for the forseeable future. “As mobile devices (particularly tablets) become more powerful and increasingly ubiquitous,” said CEO Strauss Zelnick, “there will be even greater opportunities to leverage our portfolio and deliver triple-A entertainment experiences to an ever wider audience.”

In case you don’t speak CEO, that means Take Two want to bring more of their brands to life on mobile devices — and in a high-spec way. Could AAA games on mobile mean that we’ll see a full-fat Civ on tablets? XCOM lead Jake Solomon said back in 2013 that 2K and Firaxis were considering it.

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May 21, 2015

Slightly peeved Max: Dark Future racing to digital

I'm here for the guzzoline.

I’m here for the guzzoline.

A future that is a dystopian wasteland? Check. Souped-up cars? Check. Gangs racing and killing each other? Check. Dude strapped to the back of a truck with a guitar/flamethrower? No? Okay, so Auroch Digital‘s newest game isn’t an exact copy of the Road Warrior or Fury Road, but it’s damn close. Dark Future was an obscure 80’s board game from Games Workshop (something that Auroch is quite used to developing), that featured a lot of cars and a lot of death, not always in that order, and Auroch is bringing it to us sometime in the winter of 2015.

Surprisingly, even though I was a total dork in the 80’s, I had never played Dark Future. Apparently I wasn’t a cool enough dork, because this game looks pretty great. In the game you build vehicles using a point system and then race them on tracks that change with each play through, trying to blow stuff up. No idea how close Auroch’s digital take will hew to the original, but they are stating that it will be a “turn-based strategy game, played out in simultaneous real-time action.” I’m picturing something like Frozen Synapse.

Nothing else to report at this time, we’re not even sure what platforms they’re targeting. Considering that both Chainsaw Warrior games made it to PC, iOS, and Android, we’ll assume this is going the same route.

Oh, and the trailer is pretty amazing. It’s a teaser, so no actual gameplay is shown, and yet it made me want to strap a rocket launcher to my minivan. Check it out after the break.

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Out Tonight: Battles of the Ancient World II, The Top Spot, and Capitals

Wait a tick, aren't we from Battles of the Ancient World I?

Wait a tick, aren’t we from Battles of the Ancient World I?

HexWar is becoming the next Slitherine in that we can’t go a week or two without announcing a new game from them. Hell, today we already talked about their upcoming Infection: Humanity’s Last Gasp and Battles of the Ancient World I was in Out Tonight only 2 weeks ago.

This week it’s the creatively titled Battles of the Ancient World II, which uses the ruleset created by Decision Games and engine built for the first volume that was just released for iOS earlier this month. This second volume includes battles such as Issus, Metaurus, Carrhae, and Idistavisus and if you know what those are without looking them up, you’re too damn smart to be reading anything I wrote, so I’ll understand if you leave.

BotAW2 has 5 campaigns, not including the tutorial, as well as 3 levels of AI. There’s over 50 different units, flanking attacks, and everything you’d expect in a HexWar title.

Look for Battles of the Ancient World II to release at midnight for iOS Universal and cost $3. No trailer for this one, yet, so instead you’ll find a trailer for BotAW1 after the break along with the rest of tonight’s releases.

The second game is one of those 5-minute puzzlers that work so well on our phones. This one is called The Top Spot and it’s being published by Chillingo. The goal of this one is to tap each spot on the screen from the topmost down to the lowest one. Unfortunately, you can’t tell which is above which without moving them so that they overlap. I don’t know why, but watching the trailer for this one sold me. I’m usually a sucker for these anyway, but something about the dots all orbiting the screen and whatever looks damn cool. The only downside I can spot (ho-ho!) is that it’s free to download, which could mean a paywall at some point. Guess I’ll have to give it a shot to find out. The Top Spot will be available for iOS Universal tonight at midnight.

Our last game tonight is Capitals from NimbleBit. We looked at it last week when it soft launched in Canada, and we were told it would be coming on May 21st. Usually, that means midnight tonight, but I’m not sure if a soft-launched game like that will spread from the New Zealand App Store like all the others. So, check for it tonight, but it might not actually go world-wide until some time tomorrow.

Capitals is a head-to-head word game that involves not just being able to spell, but also some tactical maneuvering as you attempt to take over your opponent’s space and, eventually, their capital. It looks a bit like Letterpress, which is a good thing. It, too, is a free-to-download game which isn’t surprising considering it’s from NimbleBit. It will be released world-wide for iOS Universal.

As usual, tell us what we missed. I’m guessing there’s at least a gem or two I didn’t stumble across.

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May 20, 2015

Bring out your dead: First look at Infection: Humanity’s Last Gasp

Red is good, right?

Red is good, right?

When we think of HexWar, we don’t usually think of board games. Sure, they’ve ported some war games from their cardboard origins to the digital realm, but war games are in their wheelhouse. This June, they’re spreading their wings a bit and heading into unfamiliar waters, porting a traditional board game to the digital realm. The game in question is Infection: Humanity’s Last Gasp from Victory Point Games.

Infection: Humanity’s Last Gasp’s plot is similar to the excellent Pandemic: save humanity from a modern plague. Unlike Pandemic, which has you traversing the globe and fighting disease in the trenches, Infection puts you in the lab, fighting the disease on the molecular level. I’ve gotten my latex covered hand on a preview build of Infection and, from what I’ve seen thus far, we’re all in for a treat.

Upon first inspection, Infection: Humanity’s Last Gasp looks a bit more like a puzzle game than a board game. Your screen contains a petri dish full of hexes that are filled with different strains of the disease that’s decimating humanity. Your goal is to build the antibodies that will combat the disease by harvesting and incubating proteins. It might sound dull, and if that’s all you were doing, it might be. Luckily, you also need to purchase lab equipment and scientists to help along the way and the game keeps punching you in the gut to make sure you don’t get cocky.

Not how I remember my microbiology classes.

Not how I remember my microbiology classes.

Each turn of Infection involves harvesting proteins from the lab and using 2 of them to help build antibodies. If you complete an antibody for one of the strains in your petri dish, you can eliminate it from your dish and earn some cash. You can also go shopping on your turn and pick up lab equipment and scientists who all have special abilities which make your life easier.

I'll take one of those, three of those....

I’ll take one of those, three of those….

After you’ve placed your proteins, it’s the game’s turn to kick you in the ass. First, you check to see if the disease spreads, killing more and more of humanity. If this happens too many times, humanity is destroyed and you lose. You then check to see if the strains you have in the petri dish mutate. If they do, more strains will be added to the dish, or strains that were there might change to another strain.

During this time, events will also trigger off that can both help and hinder you. Things like scientists unable to work that round or lab equipment that is working especially well. You’ll learn to both love and hate these events.

This is one of those events that we love.

This is one of those events that we love.

From there, the player turn begins again, repeat until you’ve won or lost the game. Like all good cooperative/solo games, Infection offers many ways to lose the game, and only one way to win. Winning occurs if you find antibodies for all the strains currently in your petri dish. Losing happens if humanity is wiped out, if you run out of proteins and cannot build any more antibodies, or if your petri dish is completely full at the end of your turn.

The game is presented with that Tron-like glowing blue that we’re become accustomed to from games like XCOM or Pandemic, and it really looks and sounds nice. The UI is well done as well, using sliding trays on the left and right side of the screen to keep the main screen uncluttered.

Trays pop out from the sides, making everything easy to see and understand.

Trays pop out from the sides, making everything easy to see and understand.

Where the game currently falls down is in the tutorial section. There is a short tutorial, but it still took me several plays–and a downloading of the game rules from the VPG site–to fully figure out what was going on. The problem wasn’t so much that I didn’t know what was going on, I just don’t know why certain stuff was happening. For example, every turn there is a dice roll to determine if the disease spreads. In the digital version, I wasn’t aware of the dice roll or what was actually causing the spreading to occur. I would hire scientists whose power was minimizing the chances of an outbreak, and yet the outbreaks would still occur. Nowhere was I told in the digital version that the scientist was giving me a +2 to a die roll and what roll I needed to succeed or fail. It can be frustrating to not know how your choices and actions are fully affecting the gameplay.

Starting a game is also a bit tricky. You’re given a lot of options, but no real description of what they do. For example, I didn’t realize that a bacterial disease was considered “easy” while the viral was “hard”. You can also change different molecules and select distinct viruses, but I wasn’t sure what any of that meant in relation to what kind of game I was going to be playing.

Don't get cocky, kid.

Don’t get cocky, kid.

HexWar is still a few weeks away from submitting the game to Apple, so perhaps there’s still time to make the board game aspects a little more apparent. Even with these few gripes, I’ve really been enjoying my time inside this world, and I think HexWar has a real winner on their hands. Games take around 15 minutes to complete, and I can guarantee that no one is going to walk away feeling the game is too easy. This game is a bear to win. It’s doable, and there’s a bit of luck required to pull it off, but even during crushing failure, it’s fun to try.

Expect Infection: Humanity’s Last Gasp to arrive sometime around mid-June and it will be available for iOS Universal as well as PC/Mac. Android is a possibility, but that’s going to be down the road a bit.

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