Pages

January 27, 2017

Out Now: Slow News Day Edition

So much has been happening this week, it’s insane. Natural disasters, alternative facts, fascist tea parties in Koblenz, even pricing details about the Nintendo Switch. In sportball news, those guys sure beat that other team, right? Wow! There’s only one place where there not much to report: mobile gaming. I mean, Potion Explosion is finally out, A Normal Lost Phone made the leap from PC, and Evertree Inn sounds pretty cool, but beyond that it’s just a couple of puzzlers that dropped without fanfare and whatever Pokemon Duel is.

potion explosion Screenshot 20161102 102911

Potion Explosion

Asmodee’s latest boardgame adaptation is Potion Explosion, a __game in which you compete with other players to get the materials (based on the four humors) needed to craft your magical brews. At stake is your graduation from magic school and your last chance to show up that brooding emo dude who’s smirks at you every time you mix up dragon phegm and slime snot, or boil your unicorn tears too long. This adaptation sets you up with a desk and your very own junior fantasy chemistry set.

Protective eyebrow-guards are recommended on iOS and Android.

lostphone

A Normal Lost Phone

We’ve gotten used to games that use your phone as a phone, from the messaging-advice genre that Lifeline created to the held-captive and all you have is your phone tension of Replica: A Little Temporary Safety, but A Normal Lost Phone turn all that sideways by omitting the dystopian (etc.) thriller plot, and just giving you a virtual phone to snoop around on like a modern-day Harriet the Spy, with no higher goal than returning a device that someone spent good money on and that may contain photos they haven’t backed up to the cloud. I love over-the-top plots, but it’s about time gaming got some more cinema vertie-style games, things that find interest in the everyday.

Go on be nosy on iOS or Android.

Screen Shot 2017 01 26 at 1.25.21 PM

Evertree Inn

Evertree Inn is the latest in Choice of Games’ Hosted Games series. Hosted Games are user-created and can deviate considerably from the Choice of Games brand. Everytree Inn is a “manor” murder mystery, just set in a fantasy tavern instead of a country estate, much like that D&D session you played after the DM shotgunned the entire first season of Murder, She Wrote. Just try not to light the place on fire - I’m speaking from experience here.

The halfling did it on iOS and Android.

outside world

Outside World: Remembered

This is an isometric puzzler that looks a little like Monument Valley or Back to Bed, albeit less ambitious in terms of both art and puzzles. It looks like Outside World is stronger in terms of story, including ambivalent encounters between the protagonist and people from the world she is either trying to get back to or to get away from.

Pick up that device and go play Outside on iOS or Android.

SplitterCritters Screen A

Splitter Critters

This puzzler take swipe-to-cut mechanics and makes a sliding puzzle with them: you must cut and slide sections of the world to create a “platformable” path for your cute critters to follow the each level’s exit.

Say “Cut!” and call it a wrap on iOS.

akihabara

Akihabara - Feel the Rhythm

Akihabara is obviously inspired by Lumines, with a Columns bassline and Tokyo electronica center stage. The pink-haired anime girl is clearly window dressing. I don’t know if you’d want to follow this one on tour or not, as music and real-time match 3 games are both matters of taste.

To groove or not to groove, that is the strained metaphor - on iOS or Android.

pokemon duel 2

Pokémon Duel

So, you like Pokémon, but you’re not into RPGs or CCGs? Pokemon Duel may be the __game for you. This odd duck of a Pokemon title is a TBS on restricted maps with Pokémon that look like Heroclix figurines. However, instead of being used to track damage, their round bases are spinners used to randomly select which attack they use in combat. You can customize the contents and odds on each spinner, and that sounds neat, but given that Duels is FTP, that could easily become a pay-to-win mechanic.

Gotta punch spin em all on iOS or Android.

That's everything for  this week's round-up - come back next Friday where we'll have more top new releases for your consideration.

January 26, 2017

Review: Sonny

The year is 2007 and a Flash-based online role-playing __game named "Sonny" is a big hit. It was a heyday for browser gaming. This was, of course, long before Flash became a pejorative and Google Chrome started blocking it by default. Anyway, Sonny was created by Krin Juangbhanich and published by Armor Games and featured a main character, appropriately named 'Sonny', who comes back from the dead in a post-apocalyptic world filled with zombies. Oh, yeah, and he has no memory. He must fight his way through waves and waves of enemies, gain XP, gather new weapons, and generally kick the crap out of various foes. In 2009 a sequel, Sonny 2, came out.

The gameplay was roughly the same though the story changed. The games have been played millions of times online and are generally well loved. Meanwhile, in 2017: Armor Games has released a third Sonny game, this time on iOS. The new Sonny is a reboot of the series, so to speak, and by the same developer as the first two games. Will it live up to its classic DNA, satisfy today's more choice-laden gamers, and serve as a worthy successor to the franchise? Read on.

THE GAME

I'm not going to sugar coat it, things are pretty bleak at the start of Sonny. A zombie infection has cropped up and is spreading unchecked. Sonny is trapped on a boat and in the midst of full-on zombification when his friend Louis injects him with a secret serum that allows Sonny to keep his mind, though he loses his memory (again). Sonny still looks like a zombie (which means he's more ripped than a Greek god) and has some super zombie powers—zombies pack quite a punch in this __game world, just go with it—but remains largely human.

No Way to Win

Sonny makes his way to shore and then onward and inland where he'll meet new friends like Veradux and Dr. Herregods (old friends for longtime fans). Together, they must fight off both zombies and Zombie Pest Control Incorporated (ZPCI)—there's something not quite right about those guys—in a mission to discover what happened to the world, who is behind it, and what role Sonny will play in the aftermath. There's no question our part-zombie hero is special and key to what's going on. The only question is will he be able to fight his way through the obstacles to the truth and survive?

The operative word here, and in the game, is "fight." There's a lot of fighting and Sonny is a turn-based combat game first and foremost. The story is like a post-apocalyptic, zombies-have-risen, RPG wrapper. You get pieces of the narrative between fighting for your lives against increasingly dangerous zombies. You'll move through successive fights at eight different game world locations as the story pulls you inland. You'll even get some nuggets while fighting. I guess what I’m saying is that the story doesn't get in the way of fighting.

That's not to say the story is poor, not at all. Sonny's story is delivered with snappy—though sometimes overplayed—dialogue and graphic-novel quality art. My favorite method is the well-aimed commentary that is delivered as one scene turns to black and the game is about to turn a corner. These lines can often apply to not only Sonny's situation, but our world as well.

Empathy

THE GAMEPLAY

Sonny isn't attempting anything new or particularly complex with its combat. Fans of the franchise, and RPGs and roguelike games in general, will know what to do without much direction. You'll enter a series of fights which will have one or more waves of enemies (a blue bar at the top of the screen will help you know how many to expect). You'll pick a foe and pick a power with which to bash it. It isn't mindless hack-and-slash, however, picking the right power at the right time against a particular enemy makes a big difference and there are several variables that influence success. Some fights are very challenging and will force you to adopt a new strategy to win.

When you win you earn XP for Sonny and friends. Leveling earns you points to spend on Sonny's robust skill tree. There's a lot of powers from which to choose, especially when you get to add a second tree later in the game. Besting enemies also earns you cash—U.S. dollars are still worth something apparently because you can spend that cash to buy new weapons and equipment for Sonny and crew. Shopping is pretty easy, you just hit the "Shop" button and buy what you want. No need to find a merchant or the like. Get in, get out, get back to fighting.

As you might expect, the fighting difficulty scales up as you move through the game. You'll encounter new and more terrifying zombie monsters and they'll kick the crap out of you. You'll go at them again and…dead again. This is where the "Train" feature comes in quite handy. Training lets you beat up on some lesser zombies to earn quick XP and cash. This is perfect to get you over those storyline humps by giving you the opportunity to pick up a new power or weapon to give those zombies what's coming to them.

Skills

As I mentioned there are a ton of powers and you'll likely start out grabbing new ones left and right. Eventually, however, you're going to settle into some set tactics and you'll look at your powers and have levelers remorse. Fear not, good gamers, Sonny offers a respect option. Who doesn't love a well-timed respect? For the uninitiated a respec allows you to effectively recreate your character and pick skills and apply skill points as if from scratch. For a modest fee (cash only) you can respec to your heart's content.

One last feature about combat I really dig and want to mention is evolving powers. At one point in the story Dr. Herregods will make a discovery not really a spoiler, discoveries are kind of his thing) that'll really up the awesome for Sonny—an evolve bar. As you fight this orange evolve bar charges up, bit by bit. When it becomes full you get to pick one of your powers and apply an additional benefit to it every time it is used for the rest of the fight. Yes, it's temporary but can make a huge difference in that fight, especially when you're in a long combat and can get a bunch of evolve buffs going at once.

THE VERDICT

Sonny is a fighting-focused and fairly laid-back RPG. There is a solid story but you won't be making gut-wrenching decisions that drive the plot of the game. There are tactical considerations to be made but you won't be maneuvering for higher ground or taking cover from foes. What you will be doing is picking cool powers and buying better weapons to take the fight to zombies and ZPCI grunts that want a piece of Sonny and gang.

Evolve

Those fights are challenging and some in particular will require trial and error and swapping of powers—maybe even a respec—to figure out. The use of status effects and specific debuffs and damage types is often the answer. You'll still likely get stuck here and there and find yourself grinding for levels using the train feature. While this can be a bit frustrating, fights are fast and you can earn XP pretty quickly, so we're not talking grinding on the scale of Diablo 3 or World of Warcraft.

Each of the eight locations offers nine or ten storyline fights, so Sonny sports some solid content. The game is also great for bursts of play, a fight here and there, or a much longer play session. This isn't always the case for an RPG and if you don't often have the opportunity to get fully engrossed in a game, it can be a big selling point.

So who should buy Sonny? Fans of the franchise certainly. If you've played before and enjoyed the game rest assured that the new Sonny is indeed a worthy successor. Gamers looking for a lighter RPG with an emphasis on combat will also find this one well worth their time, especially if they enjoy leveling a character and experimenting with a bunch of different powers.

January 25, 2017

Pocket Tactics Presents: Android Guide 2017

2016 was an awesome year for gaming and I sure hope that trend continues into 2017. What follows is a number of intriguing titles that make me very optimistic about the coming year in mobile gaming. There are a lot of games in development of course, but these are the ones I am most looking forward to. As the year rolls on it is our intent to add to this preview as games of particular interest are announced—so bookmark this page and check back often!

Note: This is our Android guide and features games we either know are coming to both platforms, or that haven't committed to specifics yet. You can read our iOS-only guide here.

Antihero

Antihero is a forthcoming turn-based strategy __game where you control a thieves' guild and vie for dominance of a seedy underworld. You'll recruit and equip thugs, saboteurs, assassins, and urchin and bribe, blackmail, and murder your way to success. It conjures thoughts of Scott Lynch's entertaining Gentlemen Bastards series of books for me. Antihero will feature both single-player and asynchronous multiplayer modes of play, and is currently testing a real-time multiplayer option as well.

Armello 

The King of the animal kingdom is dead and the battle for his crown has begun in Armello, a digital boardgame that's been nominated for all kinds of awards since its 2015 release to PC , Mac, and consoles. You play as the hero of one of the great animal clans, each a claimant to the throne. The __game combines elements of card and board games with the depth of an RPG.

You can explore the world, duel and scheme against other players, and eventually storm the palace to become the newest ruler of Armello. The world is 3D and fully animated and quite frankly looks like something Disney would make. Armello looks great and sounds amazing and I can't wait to get it on my iPad. Watch this video and see if you don't agree!

Ashworld

One of the best games of 2016 was Space Grunts, which brilliantly made a turn-based roguelike game feel much more like a tense action-adventure title. Next up from Orangepixel is a Mad Max inspired game titled Ashworld.

Ashworld

This one will be much more of a fast-twitch shooter but with the same great graphical attention to detail. Pascal, the indie dev behind these games recently commented that he "increased the size of blood particles and improved all explosions and debris effects (stuff now bounces all over). It’s hectic, chaotic, and possibly a bit over the top.. just how I like my games!" Sounds fun doesn't it? Ashworld should hit your mobile device in Q1.

Card City Nights 2

Card City Nights cleverly blended a deck-building, collectable-card game within the context of a single-player adventure. Ludosity, the developer, recently announced that a sequel has not only been in the works since last August but is ready for beta testing. They also announced that Card City Nights 2 will include a feature the original did not: online multiplayer.

CCN22

Card Thief

Beta testing is in full swing for Card Thief, the latest game from TiNYTOUCHTALES—the maker of Card Crawl and ENYO. In Card Thief you drag your finger across a 3x3 grid of cards to chart the course of a master thief. Your thief must move stealthily, extinguish torches, and dodge guards all in a quest to steal as much loot as possible. Your ultimate goal is to steal the treasure chest card and return it safely to your lair.

Card Thief

Duelyst

Duelyst is a grid-based CCG where you not only play cards to cast spells and summon creatures but also move those creatures around the gameboard to battle opposing combatants and defeat your opponent. Think Hearthstone meets Hero Academy. Managing both cards and miniatures makes for challenging tactics-heavy gameplay that rewards skill over luck. Duelyst is live on PC and Mac and already well known for its huge cast of 16-bit generals and minions. It has a definite shot at siphoning players from Heartstone and building a big player population when it hits mobile devices this year.

The Elder Scrolls: Legends

The Elder Scrolls: Legends is a digital collectible-card game set in the universe that has served as the setting for many role-playing games, including Morrowind, Oblivion, and Skyrim. The game explores the characters, deities, and mythology of that universe. Legends is up and running on PC and plays a lot like Magic: The Gathering and Hearthstone, but with an interesting lane dynamic that really looks to differentiate it. You can read some early impressions here.

Elder Scrolls Legends

The game board is split in two and you must pick a side when playing a card. Cards can only affect others in the same lane, so it forces the player to manage what is essentially two different games. There's a lot of buzz that this twist, along with a recognizable IP, puts The Elder Scrolls: Legends in a position to take on Hearthstone when it releases to mobile devices later this year.

Exiles of Embermark

Exiles of Embermark first caught my attention last year with their tagline, "fantasy RPG multiplayer in one minute." It is a tactical head-to-head combat game built specifically for mobile and meant to be played wherever, whenever, in action-packed bursts. Gameplay is turn based where each player picks an action—attack or cast a spell—and then rolls initiative to determine who goes first. The goal is to drop your opponent first and there will be a ton of different abilities and gear to customize your warrior with an optimal build.

Exiles

This isn't just a fighting game, however. The goal of the developers is to bring the setting to life with vivid maps and an immersive narrative for a single-player campaign. To this end they secured the involvement of prominent writer John Scalzi to help develop the game world.

Exiles of Embermark will be free-to-play on both iOS and Android and will feature Hearthstone style IAPs to speed progress so what remains to be seen is how these freemium mechanics affect gameplay.

Hades' Star

Hades' Star is a game of galactic exploration and colonization with aspirations to become a great mobile MMO. I wrote about the alpha version in depth here and believe the game shows great promise for multiplayer fun—particularly in terms cooperative and competitive feature. The open beta, which will also serve as a soft-launch for the game, is starting soon(ish).

CroppedImage1140600 SetWidth1140 Hades Star

To the Moon

To the Moon is a heartwarming role-playing game about two doctors who travel through an old man's memories in order to make his deathbed wish come true. Released on PC in 2011 this indie game garnered critical acclaim and has an overwhelmingly positive reputation on Steam with over twenty-seven thousand reviews. Not only is To the Moon coming to mobile devices this year, but a sequel named Finding Paradise is slated for release on Mac, PC, and Linux this summer.

To the Moon

WARTILE

WARTILE is a real-time strategy game where you command a band of miniature figures in a medieval campaign brimming with mythology, or against another player in battle mode. The game takes place on intricately designed diorama battle boards. Each mini has special abilities that work well in concert with others. Combat makes use of tactical concepts like high ground, flanking, and reach and is quite challenging. The dioramas are very realistic and are meant to represent real-word locales, like mountains in Norway and the English coast. Each board features quests, achievements and secrets to unearth.

WARTILE

WARTILE is currently in alpha testing for PC in advance of a Q1 release with future releases planned for Mac, tablets, and consoles. I've played it on Windows and must say I'm looking forward to getting it on tablets as well. The developer is trying to make that happen in 2017 but there's no guarantee at this point.

Got a game you're looking forward to that wasn't mentioned here? Let us know about it in the comments!

Pocket Tactics Presents: iOS Guide 2017

2016 was an awesome year for gaming and I sure hope that trend continues into 2017. What follows is a number of intriguing titles that make me very optimistic about the coming year in mobile gaming. There are a lot of games in development of course, but these are the ones I am most looking forward to. As the year rolls on it is our intent to add to this preview as games of particular interest are announced—so bookmark this page and check back often!

Note: This is our iOS guide. The Android guide removes the confirmed iOS-only games and can be found here.

Antihero

Antihero is a forthcoming turn-based strategy __game where you control a thieves' guild and vie for dominance of a seedy underworld. You'll recruit and equip thugs, saboteurs, assassins, and urchin and bribe, blackmail, and murder your way to success. It conjures thoughts of Scott Lynch's entertaining Gentlemen Bastards series of books for me. Antihero will feature both single-player and asynchronous multiplayer modes of play, and is currently testing a real-time multiplayer option as well.

Armello 

The King of the animal kingdom is dead and the battle for his crown has begun in Armello, a digital boardgame that's been nominated for all kinds of awards since its 2015 release to PC , Mac, and consoles. You play as the hero of one of the great animal clans, each a claimant to the throne. The __game combines elements of card and board games with the depth of an RPG.

You can explore the world, duel and scheme against other players, and eventually storm the palace to become the newest ruler of Armello. The world is 3D and fully animated and quite frankly looks like something Disney would make. Armello looks great and sounds amazing and I can't wait to get it on my iPad. Watch this video and see if you don't agree!

Ashworld

One of the best games of 2016 was Space Grunts, which brilliantly made a turn-based roguelike game feel much more like a tense action-adventure title. Next up from Orangepixel is a Mad Max inspired game titled Ashworld.

Ashworld

This one will be much more of a fast-twitch shooter but with the same great graphical attention to detail. Pascal, the indie dev behind these games recently commented that he "increased the size of blood particles and improved all explosions and debris effects (stuff now bounces all over). It’s hectic, chaotic, and possibly a bit over the top.. just how I like my games!" Sounds fun doesn't it? Ashworld should hit your mobile device in Q1.

Card City Nights 2

Card City Nights cleverly blended a deck-building, collectable-card game within the context of a single-player adventure. Ludosity, the developer, recently announced that a sequel has not only been in the works since last August but is ready for beta testing. They also announced that Card City Nights 2 will include a feature the original did not: online multiplayer.

CCN22

Card Thief

Beta testing is in full swing for Card Thief, the latest game from TiNYTOUCHTALES—the maker of Card Crawl and ENYO. In Card Thief you drag your finger across a 3x3 grid of cards to chart the course of a master thief. Your thief must move stealthily, extinguish torches, and dodge guards all in a quest to steal as much loot as possible. Your ultimate goal is to steal the treasure chest card and return it safely to your lair.

Card Thief

Duelyst

Duelyst is a grid-based CCG where you not only play cards to cast spells and summon creatures but also move those creatures around the gameboard to battle opposing combatants and defeat your opponent. Think Hearthstone meets Hero Academy. Managing both cards and miniatures makes for challenging tactics-heavy gameplay that rewards skill over luck. Duelyst is live on PC and Mac and already well known for its huge cast of 16-bit generals and minions. It has a definite shot at siphoning players from Heartstone and building a big player population when it hits mobile devices this year.

The Elder Scrolls: Legends

The Elder Scrolls: Legends is a digital collectible-card game set in the universe that has served as the setting for many role-playing games, including Morrowind, Oblivion, and Skyrim. The game explores the characters, deities, and mythology of that universe. Legends is up and running on PC and plays a lot like Magic: The Gathering and Hearthstone, but with an interesting lane dynamic that really looks to differentiate it. You can read some early impressions here.

Elder Scrolls Legends

The game board is split in two and you must pick a side when playing a card. Cards can only affect others in the same lane, so it forces the player to manage what is essentially two different games. There's a lot of buzz that this twist, along with a recognizable IP, puts The Elder Scrolls: Legends in a position to take on Hearthstone when it releases to mobile devices later this year.

Faeria

There's a third exciting CCG coming to mobile in 2017: Faeria. Like the others, Faeria offers a twist from the Hearthstone model and has incorporated a dynamic, "living", game board that players shape by playing their land cards. Each type of land—Forests, Mountains, Deserts, and Lakes—is a different color with unique spells associated with it. You play lands, harvest Faeria, and summon creatures to defeat your opponent. A primary goal is for the game to be fast paced and the developers have said the average game takes 11 minutes. Faeria is currently on STEAM early access with very positive reviews and a mobile beta due to start up soon.  

Cool Faeria Deck Egg of Wonders 22 events

Exiles of Embermark

Exiles of Embermark first caught my attention last year with their tagline, "fantasy RPG multiplayer in one minute." It is a tactical head-to-head combat game built specifically for mobile and meant to be played wherever, whenever, in action-packed bursts. Gameplay is turn based where each player picks an action—attack or cast a spell—and then rolls initiative to determine who goes first. The goal is to drop your opponent first and there will be a ton of different abilities and gear to customize your warrior with an optimal build.

Exiles

This isn't just a fighting game, however. The goal of the developers is to bring the setting to life with vivid maps and an immersive narrative for a single-player campaign. To this end they secured the involvement of prominent writer John Scalzi to help develop the game world.

Exiles of Embermark will be free-to-play on both iOS and Android and will feature Hearthstone style IAPs to speed progress so what remains to be seen is how these freemium mechanics affect gameplay.

Hades' Star

Hades' Star is a game of galactic exploration and colonization with aspirations to become a great mobile MMO. I wrote about the alpha version in depth here and believe the game shows great promise for multiplayer fun—particularly in terms cooperative and competitive feature. The open beta, which will also serve as a soft-launch for the game, is starting soon(ish).

CroppedImage1140600 SetWidth1140 Hades Star

KAMI 2

I love puzzle games and KAMI, by State of Play Games, is one of the best out there. It's a simple, relaxing, and enjoyable game based on the folding of colored paper across intricate designs with the goal of reaching uniformity of color in as few moves as possible. KAMI 2 is coming in 2017 and will include over one-hundred new levels of paper-folding challenge. There will also be a daily-challenge mode and a feature that allows gamers to make and share their own levels.

KamiGuide

Strike Team

Wave Light Games, the indie developer who made Demon's Rise 2–our 2016 RPG of the year—is working on a new turn-based tactical RPG. Rather than fantasy, this one will have a sci-fi flavor and is inspired by games like XCOM.

Strike Team

You'll still assemble a crew of fighters from a slew of class options. You'll run your team through super-realistic tactical combat encounters that make use of the morale system and terrain effects the Demon's Rise games are known for. You'll definitely take on some alien baddies. Strike Team is due out in Q2 of 2017 and is definitely one to watch if you like combative role-playing games.

To the Moon

To the Moon is a heartwarming role-playing game about two doctors who travel through an old man's memories in order to make his deathbed wish come true. Released on PC in 2011 this indie game garnered critical acclaim and has an overwhelmingly positive reputation on Steam with over twenty-seven thousand reviews. Not only is To the Moon coming to mobile devices this year, but a sequel named Finding Paradise is slated for release on Mac, PC, and Linux this summer.

To the Moon

Warbands: Bushido

Warbands: Bushido puts you in control of a squad of fighters from medieval Japan. It is the first of two games on this list with an artistic style meant to evoke a tabletop miniatures game. Your fighters come in miniature form and can even be painted and customized, though no magnifying glass is required. Warbands' combat features a deck of cards that represent special powers and bonuses and winning multiplayer fights earns you currency with which you can acquire more miniatures and/or more cards.

The game is currently available on Steam Early Access where only player-versus-player skirmish mode is operational, though the developer intends to add a single-player campaign mode with a dozen stories, each 20-60 missions long. Sounds like some serious content. ETA for Warbands on iOS is unknown at this point, but my fingers are crossed for a 2017 look at this one on my iPad Pro!

WARTILE

WARTILE is a real-time strategy game where you command a band of miniature figures in a medieval campaign brimming with mythology, or against another player in battle mode. The game takes place on intricately designed diorama battle boards. Each mini has special abilities that work well in concert with others. Combat makes use of tactical concepts like high ground, flanking, and reach and is quite challenging. The dioramas are very realistic and are meant to represent real-word locales, like mountains in Norway and the English coast. Each board features quests, achievements and secrets to unearth.

WARTILE

WARTILE is currently in alpha testing for PC in advance of a Q1 release with future releases planned for Mac, tablets, and consoles. I've played it on Windows and must say I'm looking forward to getting it on tablets as well. The developer is trying to make that happen in 2017 but there's no guarantee at this point.

Got a game you're looking forward to that wasn't mentioned here? Let us know about it in the comments!

Wargamer Ltd. Is Hiring!

Wargamer Ltd., owner and operator of The Wargamer and Pocket Tactics, is currently hiring for a Part-Time Freelance Content Writer.

The details of this role are still largely TBD and negotiable with the candidate, but broadly speaking this role has been created with the following goals in mind:

  • To assist with the content cycle of a new website to be launched later this year.

  • To generally assist with back-end operations of all Wargamer Ltd. websites when required.

A more detailed brief can be given upon application and/or interview.

This initial aim is for this to be a shift-based role, with a successful candidate doing a morning or evening shift of 4-5 hours, up to five days a week.

Further Information

  • UK-based candidates would be required to commute into the office in Epsom if possible.

  • International candidates or candidates who are unable to commute will be allowed to work from home, provided they have everything they need for remote-working.

  • Remote-working candidates would be required to be on call and at their desk for the entire duration of their shift.

  • The successful candidate will also be given opportunities to top up their pay with freelance work for the other Wargamer Ltd. properties as desired/required.

Skills & Experience

  • Can write in English to a high standard.

  • Is knowledgeable about videogames. A passion for strategy games is a bonus, but not required, however the majority of the workload involves strategy-based content.

  • Is capable of thorough web-based research.

  • Can deliver content on time to set deadlines.

  • Experience with web-based content management systems.

Application

To apply, please send an email with your CV and some writings, along with a quick introduction to joer [at] wargamer [dot] com

General Call - Freelance Contributors

Wargamer Ltd. is also doing another general call for freelancers to contribute towards The Wargamer, Pocket Tactics and the new website. We're always on the look out for new and interesting features, but we also want to increase our pool of review writers as we see 2017 being a good year for that.

Here's a break-down by site as to what we're interested in:

  • The Wargamer - Physical board-game content (Reviews & Features), Videogame Content (Guides, Features & Reviews).
  • Pocket Tactics - CCG (Guides, Expert Analysis), More Review Writers, Interesting Features on PT friendly topics & games.
  • New Website - General Strategy Focus, Reviews & Information-based content.

If you're interested in writing for us, please contact the Editor-in-Chief: joer [at] wargamer [dot] com