Pages

October 27, 2014

Get shmup with the getshdown: Bullet Hell Infinite coming to iOS

"Hello boys! I'm... back!"

“Hello boys! I’m… back!”

The panic-inducing bullet hell (or danmaku) shooter is–despite apparent successes like Danmaku Unlimited 2–bound to be a tough sell on mobile devices. Bullet hell games scoff at the structural integrity of both human fingers and joystick controllers, and at their most difficult require of players zen-like focus–perfect coordination of mind and body hands. Just how well that hardest of hardcore twitch-shooting can work on a touchscreen is unclear.

None of that prevailing apprehension is going to stop Bullet Hell Infinite from trying, of course. With mucho club kid wubs this danmaku by developer Nicolas Bevillard (NB Games) is set to arrive on iOS soon.

Can’t wait this weekend to release #myfirstgame! Thanks to all my followers to support my #indiedev project!

— Bullet Hell Infinite (@BHInfinite) October 27, 2014

It looks as colorful and manic as one would expect, though the preview video doesn’t ever show anything that approaches true bullet hell insanity. Maybe that’s a sign the game will be more accommodating towards those who don’t plan on playing with an iCade joystick (the sort of device we tend to look down upon but, hey, some must enjoy them). Or it’s a sign, just as likely, that Bullet Hell Infinite will have the courtesy to suck you in with few easy sections before it breaks you, and leaves you crying alone in the arcade-adjacent food court of the ’90s mall that is your life.

Bevillard tells us the first level, with all features enabled, will be free when the game drops, with three other stages unlocked via a $1.99 IAP. And, while iCade support is a touted feature, Bevillard is also confident touch controls will work fine for those without a compatible peripheral.

Video below has the bullets, beats.

No comments:

Post a Comment