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April 23, 2015

Out Tonight: Sorcery 3, Does Not Commute, and Key

This new view doesn't just look cool, it changes everything.

This new view doesn’t just look cool, it changes everything.

The big release of tonight (and maybe of 2015 thus far) is Sorcery 3 from inkle Studios. The folks at inkle redefined what a digital gamebook could be with the first installment of Sorcery, and perfected it (or so we thought) with Sorcery 2. Tonight, we get to see if they’ve managed to improve upon what was already the flagship of the genre (spoiler: they have).

Sorcery 3 continues the story of your search for the Crown of Kings through the wastelands of the Baklands. If you’ve played the first 2 chapters, you might think you know what to expect, but you’d be wrong. This version has the same look and feel–no one is going to mistake it for anything other than a Sorcery title–but the gameplay has so many new twists and turns that it doesn’t even resemble its source material after a bit.

You can start this chapter with a new character but the real joy comes from continuing with a character that’s gone through the Shamutanti Hills and Khare and has all the boons and banes that they’ve collected along the way. In this leg of the journey, you’re hunting–or being hunted by–seven serpents who are heading to Mampang to report your progress to the evil Archmage who will then be ready for you in the final chapter. Searching for, and defending yourself against, these serpents is way cooler than it has any right to be.

If you’ve played the first two installments of the Sorcery series, this is a no-brainer. If you’re new to the series, pick up all three of the games and play through them in order. You won’t be disappointed. I should have a review up for Sorcery 3 tomorrow morning, but if the preceding few paragraphs didn’t tip you off, I’ll give you a little tidbit of what to expect when the review lands: I love it.

Pick it up for iOS Universal for $5. You can also snag it for Android devices.

More of tonight’s games after the break.

Also out tonight is the top-down driver, Does Not Commute. When we wrote about the game yesterday, we weren’t exactly sure what we seeing. Today we have a little bit more information. In the game you’re tagged with driving a car along a specific route, and then travel back in time, jump into another vehicle and drive somewhere having to avoid yourself in the other car. Repeat. It sounds a bit dry, but the trailer looks like a lot of fun, and there might even be a story wrapped up in all this driving about. The game will be for iOS Universal and will be free to download with a one-time IAP to unlock the premium game.

Our last game tonight is Key – 3D Cubic Puzzle, which from this point forward will just be calling Key. Key is a puzzle game that looks a lot like Edge, but plays instead like 3D Tetris. You’re given a piece that will only fit into one side of a 3D cube, and when you place it, you’re given another. This isn’t a relaxing puzzler where you sit and think about your next move; each move is timed and you’re awarded more time based on how quickly you place the pieces correctly into the cube. Not my kind of thing–my blood pressure is high enough–but to each their own. Key will be available for iOS Universal and is free to download. No idea on the IAP situation with this one.

post from sitemap

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