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April 24, 2015

RPG Redo: Preview of upcoming Knights of Pen and Paper 2

I actually wear a hat like that when I role-play. The pointy one, not the one with horns. That would be too nerdy.

I actually wear a hat like that when I role-play. The pointy one, not the one with horns. That would be too nerdy.

Knights of Pen & Paper was a unique take on the standard role playing game, putting you in the roles of not only the players of a tabletop game, but also the game master. It had its tongue firmly in cheek, and presented everything in a fun, 8-bit style. It was a clever enough title that it attracted Paradox Entertainment who has now taken over the reigns and is publishing the upcoming, and creatively titled, Knights of Pen & Paper 2.

KOPP2 isn’t expected to hit the App Store until May, but I’ve been lucky enough to get my hands on a pre-release copy this week. It’s not the full game–only about 20% of the game is present–but I’ve had a chance to check out the tutorial and early missions. Immediately you’ll notice that the graphics are a huge upgrade. The game uses 16-bit graphics that brought back strong feelings of messing around with my old Sega Genesis. Gameplay-wise, things feel very much the same, which isn’t the worst thing considering that the first game was so well done. If it isn’t broken, right? The game involves the players collecting quests and the GM deciding how hard to make each fight by adding or subtracting monsters. The players then fight away, using powers gained through leveling.

The game definitely still has the same sense of humor–the tutorial pits you against the Tarrasque–which is probably the biggest draw of the game. Yes, there’s a good RPG in here, but it’s the humor that sets it apart. Looking forward to getting my hands on the full game when it releases in the next month.

Check out the new gameplay trailer after the break.

post from sitemap

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