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May 1, 2015

Action stations: Atlantic Fleet submitted to Apple for approval

Got hope for the living, got prayers for the dead

Got hope for the living, got prayers for the dead

Old school PT heads will recall Pacific Fleet, the iOS turn-based WWII naval combat sim from 2012. In its original incarnation, Pacific Fleet wasn’t a brilliant game, but it was like that Woody Allen joke about bad food and small portions — I couldn’t stop playing it.

Creators Killerfish Games have been hard at work on sequel Atlantic Fleet for the past couple of years, and developer Paul Sincock sent me a preview build of it this morning. It’s a hugely ambitious evolution of the ideas in Pacific Fleet, and it’s being submitted to Apple today.

You still fight small-scale turn-based battles on the high seas, but the combat now ladders up to a Battle of the Atlantic campaign mode where the results of your fights effect the course of the whole war. Playing as the German Kriegsmarine or the British Royal Navy, you earn renown from successful sorties which you use to buy historically accurate ships to bulk up your fleet — but ships you lose in combat are gone for good. “Damage and ammo usage is permanent, too,” Sincock told me. “Overall it gives the game that ‘X-Com’ tension.” He just said the magic word, y’all.

Atlantic Fleet will also have single-battle scenarios and a simplified campaign mode that plays like the campaign from the original, in case you’re after a lighter experience. Atlantic Fleet will be available as an iOS Universal app for $10 in the next week or two, and it’s coming to Google Play as well.

Watch a video of the new night combat in Atlantic Fleet after the jump. 2015 hasn’t been all that for premium mobile games so far — maybe Atlantic Fleet can start turning that ship around.

post from sitemap

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