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September 21, 2014

Sunday Almanac: Odds, Ends and Odd Ends

Lady F and I were at the RA this weekend to see the Dennis Hopper photography exhibit, and were greeted by this installation of U-boats on the way in. None of the young ticket-rippers working that day seemed to know who the artist was or what the work was called.

Lady F and I were at the RA this weekend to see the Dennis Hopper photography exhibit, and were greeted by this installation of U-boats lurking in the entryway. None of the young ticket-rippers working that day seemed to know who the artist was or what the work was called. Sorry about the glare — unlike Mr Hopper I’m a crummy photographer.

This week’s Almanac isn’t a story or a rant; it’s just a clear-out. My sinister office here at PT HQ high atop Mount Hexmap is almost completely papered over with post-its and notes written to myself on the backs of Woolworth receipts and racing forms — I can hardly keep my plans for superweapons straight from my schematics for mind control devices. Intolerable.

After the jump: small updates from developers we care about and stuff that has slipped through the cracks over the last couple of weeks.

  • I contacted Belgian board gaming house Repos earlier this month about the status of the keenly-anticipated 7 Wonders for iOS, which was announced for “April or May” back in February, then delayed indefinitely in the spring. To their credit, Repos are always prompt in replying to my requests, but this time the reply was that there were no updates. Mysterious.
  • I also spoke to Z-Man recently, who after releasing the exceptional Pandemic for iOS last year (our Board Game of the Year runner-up), have been less productive than a late-period Axl Rose in 2014. “Nothing coming down the pipeline at the moment,” a Z-Man rep told me. “It’s been a weird year is all I can say.”
  • Rocco Bowling’s Starbase Annex, a card game set in the universe of his top-notch iOS 4X game Starbase Orion, is due out very shortly. Very shortly. Bowling wrote me last week that it had passed Apple approvals and was launching on September 22nd, which my chronomancers tell me is tomorrow.
  • Neumann mentioned the release of Noodlecake’s new iOS puzzler Joinz the other day, and I wanted to mention that it’s really, really good. It’s a little bit Threes, a little bit Tetris, but very original. Fantastic music, too. Joinz is so slight that we’d never be able to squeeze an 800-word review out of it, but it’s a delight and I didn’t want it to go unremarked upon. If you need a new coffee-break puzzler, get Joinz.
  • Two very good new iOS game bundles that we missed in Friday’s round-up: a Witching Hour Bundle that gets you both of our Singaporean friends’ single-player tactical games at a discount, and a “Latest & Greatest Bundle” from digital board game specialists Codito that nets you Le Havre and A Brief History of the World.
  • When I wrote about Spacewrights last week, I mentioned that there was a Kickstarter on the horizon for that ambitious-looking game that takes FTL and drops it into a big 4X framework — it’s live now.

September 19, 2014

Name that rune: Super Glyph Quest is coming in early October

Funny, I've been called a tiny bore.

Funny, I’ve been called a tiny bore.

We had some good fun earlier this year with Glyph Quest, the fantasy/puzzle RPG from husband-and-wife team Leanne Bayley and Alex Trowers. One fact you might recall about Glyph Quest was that it was made while Leanne was very, very pregnant — probably not easiest state from which to concentrate on game development.

In a couple of weeks, Bayley and former Bullfrog man Trowers will be launching semi-sequel Super Glyph Quest, which is “pretty much all the things we wanted to get into Glyph Quest but just didn’t have the time to with the baby on the way,” Leanne says. (Said baby is absolutely beautiful and can be seen here, by the way.)

Super Glyph Quest will have new glyphs in the puzzle matrix and new spells to cast (over 70), more monsters, quests, crafting… more everything, basically. It’s going to be a nice premium three-dollar game with no IAPs.

I’ll let you know when it arrives on iOS, and you can try the original Glyph Quest for free to see if it casts any particular spell on you. The Super Glyph Quest trailer is below.

September 18, 2014

Review: Yardmaster: Rule the Rails

I hear that train a comin', it's rollin' round the bend

I hear that train a comin’, it’s rollin’ round the bend

Tabletop publisher Crash Games is a newcomer to the digital world, and Yardmaster is their first card game port for mobile devices. It’s tough to make a good iOS board game in your first crack at the platform (Cyclades, anyone?), but we’ve seen other first-time publishers/developers make great apps. Pandemic and the upcoming Galaxy Trucker come to mind as games that feel like the products of much more experienced studios.

Yardmaster is a first-time effort and it feels like one, too. It’s definitely not a total disaster, but the app is broken in some very important ways, even now a few weeks on from release. Worse still, the Yardmaster card game itself might not have been the best choice for a digital port.

Orange is the new black?

Orange is the new black?

Yardmaster is a simple set collection card game with a train theme. There are two sets of cards, Cargo and Rail Cars. Cargo cards are the cards you hold in your hand and come in five colors. Rail Cars lie in the middle of the table, Ascension-style, each one depicting a type of rail car as well as a point value between one and three. Your job is to use the Cargo cards in your hand to buy the Rail Cars in the middle of the board. The trick comes in that you must “chain” the cards you buy together to fit on your train. That is, each card must match either the color or point value of the card preceding it.

Let’s use an example. Let’s say I have three purple Cargo cards in my hand, and in the middle of the table is a purple Rail Card with a 3 on it. As one of my actions, I can buy that card and add it to my train. The next card I can then add to my train need to either be purple of any number, or a 3 card of any color. First person to string together a certain number of points triggers the last round, and the highest score wins.

Each turn you will have either two or three actions, based on the Yardmaster token that is passed from player to player in the opposite direction of turn order. Whoever has this token gets 3 actions on their turn, instead of the normal 2. Actions include drawing Cargo cards, buying Rail Cars, or swapping out your Exchange token. Their are five Exchange tokens, each with one of the five Cargo colors on them. You can use Cargo cards of the same color as your token as a 2:1 wild card. The game also has “bonus” action cards that let you break the rules a bit, like gaining an extra action or buying a Rail Car without wasting an action.

My favorite mechanic is that of the Sorting Yard. Basically, this means you can buy cards even if they don’t fit onto your train. They get placed in the Sorting Yard and can be added to your train later and cost no actions to do so. Thus, one of the strategies is to build up a huge chain of cards in your Sorting Yard, and after you buy another Rail Car, loading everything you have in your Sorting Yard in one turn.

That said, the Sorting Yard is the only mechanic that is remotely interesting. It’s not a bad game, by any means, but it sure isn’t very engaging. It feels like Crazy 8’s or Uno, with limited choices and tons of luck based on what Rail Cars get drawn. Oh, and don’t bother playing with more than three players. I would say two is ideal. Any more than that and you have absolutely no reason to plan, as the Rail Car row will be completely different by the time it gets back to you. You were collecting purple because there was a juicy 3 purple car in the center? Well, it won’t be there when your turn comes around again in a 4-5 player game.

This is as far as you can get in an online game

This is as far as you can get in an online game

The game does ship with two expansions that can be bought for $1 via IAP. One includes five new bonus cards and the other introduces cabooses, which forces you to end your train with a caboose that’s waiting in your Sorting Yard. Having the caboose helps focus your gameplay, but didn’t add enough to the game to make it interesting for me.

So the gameplay isn’t bad, and the games visual design is a standout. But Yardmaster gets derailed by some other stuff. As an online multiplayer app, Yardmaster is just flat-out broken. I have yet to play even the first move in any online multiplayer game that I’ve either started or joined. It’s tricky to try and reverse-engineer somebody’s development process, but clearly there was something amiss when Yardmaster was being tested — or the multiplayer didn’t work and it got launched regardless. Either way, it’s not a good introduction to the game. The developer has promised a fix for the issue, but nothing has appeared in the two weeks since the app launched.

Luckily, it’s only the online portions of the app that are broken. Single-player and pass-and-play with up to 5 players works flawlessly and you can play Yardmaster to your heart’s content, so long as it’s local.

But the issues with the app don’t end with the online play. No, the rulebook is merely a pdf of the physical tabletop game’s rule book. This is terrible for a couple reasons: there’s a bunch of information in the book you only need if you have the physical version, and there’s nothing to tell you about the app interface itself. The rulebook talks about where things should be on a table, but doesn’t indicate where they are in the app. This leads to the fact that there is no tutorial, so trying to learn the game is a tedious back-and-forth between the game and this rulebook. The bonus cards aren’t defined anywhere other than the rulebook, either, so if you want to know exactly what that 1:1 card does, you’ll have to leave the game and page through a pdf to find it. Considering all the empty space in the app, there should have been plenty of space to include some of this information within the game.

Your rules. Useful if you own a physical copy, too!

Your rules. Useful if you own a physical copy, too!

Even if the PDF had been adapted for the app and more easily accessible, it’s 2014 right? In a world where the bar is set by Lost Cities and Agricola, a well thought-out interactive tutorial shouldn’t be a bonus in a professionally-made digital board game, it should be a given.

The game looks good, with a distinct art style, and your growing train section is gratifying to watch. The sound effects are great, and the AI is competent on lower levels and very competitive on the higher levels. Without the previously mentioned issues, the app is actually quite polished and plays great. That said, it’s hard to overlook the problems with the app as well as a game that just isn’t very interesting as a digital product.

Yardmaster isn’t a bad game and, I’m guessing, works great as a physical product. As a quick card game consisting of nothing but a deck of cards and a couple tokens, I can see this being a great filler to throw into your bag on game night or to take along on vacation. As an iOS game, however, I have so many more, and better, options to choose from. Need a good two player card game? Why not Lost Cities or Ascension. Want a train-themed game? Ticket to Ride is right there on my home screen. All those apps are more polished, offer online multiplayer, and are just better games. In the physical world, if I have 30 minutes and want to get a train game in, Yardmaster trumps Ticket to Ride every time. In the digital world, however, they both play almost as quickly so the selling point of being a good, portable filler doesn’t quite work.

Take me out to the Baal game: Slitherine reveals demonic iPad wargame Hell

Literally Pegasus Bridge.

Literally Pegasus Bridge.

I was just marvelling the other day at the flexibility of Slitherine’s Battle Academy engine when I did that preview of Pike & Shot, and now the wargaming house has decided to show us another trick. The pithily-titled Hell (or Heck, as it may need to be rechristened to pass App Store approvals) is another Battle Academy-powered game, but this one is a fantasy title where you battle against the demonic armies of Down There.

As with the rest of Slitherine’s 2014 slate (Space Program Manager, Battle Academy 2, etc), Hell will come out for PC first and then iPad afterwards. It might well be out for PC before Christmas as Slitherine say it’s going into beta forthwith.

Three more screenshots after the jump.

No hedgerows in Hell? I doubt that.

No hedgerows in Hell? I doubt that.

You just killed a dog. Who's the demon now, sir?

You just killed a dog. Who’s the demon now, sir?

Squint and you'll see some Warg Cavalry on the right.

Squint and you’ll see some Warg Cavalry on the right.

September 17, 2014

Out Tonight: A new Inkle game! Plus Goat Simulator and Tactics Maiden

A scale model of the universe's largest bottle.

A scale model of the universe’s largest bottle.

International Talk Like A Pirate Day feels like a slightly embarrassing vestige of the mid-2000s, like Fark.com and Atkins diets. And yet we have reason to celebrate it again tonight, because 80 Days makers Inkle have timed the surprise release of a new gamebook to coincide with it. <insert hamsterdance.gif>

Down Among the Dead Men is an Inkle-produced gamebook about pirates, obviously. It’s written by Dave Morris, the author of Inkle’s 2012 debut game Frankenstein. More details about that and two other interesting releases after the jump.

Down Among the Dead Men charges you with exploring the high seas and building up a pirate crew tough enough to take on the dread pirate Skarvench. This seems like a smaller project from our favourite IF makers, so don’t expect something of earth-shattering scope like 80 Days, but Inkle have never released a bad game.

This one’s out at midnight wherever you are, or 11pm in the US. It’s one whole dollar, which is an absolute steal to play something from Inkle.

Does this necklace make my skull look big?

Does this necklace make my skull look big?

Goat Simulator started out as a PC tech demo that Super Sanctum TD makers Coffee Stain Studios showed off on YouTube as a joke. The resulting popularity of the 3D sandbox game where you play as a goat attempting to connect his head with as many butts as possible resulted in a PC release. In a nutshell: Snakes on a Plane, the game.

Now Goat Simulator comes to mobile. It’s already out, so you can be the cabric terrorist you’ve always wanted to be on both iOS and Android for five bucks.

This is a great trailer.

Tactics Maiden is a strategy RPG from the prolific Mangobile. I could never get into their games but if your impression of Final Fantasy Tactics was that it needed to be longer then these titles are going to be digital crack rocks for you. Tactics Maiden boasts of 85 scenarios, 36 character classes, over 1000 items, and other large integers of content.

This one’s out at midnight on iOS for free — there’s a $5 IAP to unlock the whole game if you like the trial portion.